Proprietor: Mark Dalzell, Diploma of Teaching  
             
             
         
             
           

The Nivsta day school Franchise programme™

Actual package content, and corresponding cost, will vary to accomodate the school's or institution's needs and reflect their objectives. A standard set of Franchise Guidelines will serve as the starting point, and then discussions will lead to a specific content and cost.

Use the contact form to briefly indicate your needs or ideas, and we will get back to you with some proposals.

Franchise Example

A van with in built large TV & DVD player ( the DVD player to be playing the rules continuously with sponsorship adverts, this enables those children that don't know how to play the game to soon learn) also with seventeen Nivstaboards all in different colours arrives at a school or after school club. The session length my vary in time.

Written work is an option with the children optionally or compuslary starting and or completing a word search which may vary in words. The word search contains words relating to the Nivstaboard such as Throw & Catch with incorporated words linking to the sponsor(s).

For more information please use our contact form here.

Franchise competitions to win a certificate and sponsors prize.

1) Each child if they want to has three throws at the board, the throw which they must catch and is furtherist away from the board is marked on the ground with chalk.

Once every child has had a turn we find our winner whom has the longest throw and catch, the child gets a certificate and a sponsors product.

2) Each child throws and catches the ball as many times as they can in thirty seconds, the winner being the child with the most throws and catches, he or she gets a certificate and a sponsors product.

Life Skills taught by the Nivsta Board School programme and the Nivsta Day School Programme

Remember the value of the life skills that the Nivstaboard can bring to your activities -

Carry an object co-operatively.

Bend your legs when you are to lift something.

Throwing a ball.

Catching a ball.

Following instructions (not rules).

Ability to make up your own instructions for your friends.

Hand eye co-ordination.

Ability to bounce a ball.

Ability to add, count, multiply from zero to fifty and from fifty down to zero using minus, plus etc.

Ability to memorize the alphabet.