ONE HOUR A DAY
Thank you for sharing these engaging and educational game ideas! They effectively blend learning and fun, making them perfect for classroom settings.
Game One: Word Search Race
- Skills: Dictionary use, vocabulary, public speaking
- Setup: Two students with dictionaries at the front, remaining students seated
- Steps: Teacher chooses a student to say a word, two students race to find it in their dictionaries, winner reads the word and definition, rotation
Game Two: Definition Match
- Skills: Definition-word connection, listening, comprehension
- Setup: Two students with dictionaries at the front, remaining students seated
- Steps: Student gives a definition, two students race to find the word in their dictionaries, winner says and reads the word, rotation
Game Three: A-Z Countries and People’s Names
- Skills: Geography, alphabetical order, turn-taking
- Setup: Each student gets a turn to name a country or person’s name corresponding to the current letter
- Steps: Progress through the alphabet, give each child a turn, and repeat if necessary
Overall, these games support various language and social skills and create an interactive learning environment. Encourage participation, be patient, use visuals, and celebrate student efforts to optimize success.
Game One.
The Teacher chooses two children to go and sit in front of the class, in front of the rest of the children.
They each are given a Dictionary.
The Teacher then chooses a child either sitting on the mat ( all children ), or all at their chairs.
The chosen child then says a word of their choice out aloud. eg. Bright. The two children sitting in front of the rest of the class then race to find the word in the dictionary.
Then when one of the two of them find it they say it aloud, the word. This means they’ve found it.
They are the winner.
The winner then reads the Dictionary Definition of the winning word out in front of the children.
They stay in front of the class and the other child goes and sits on the mat or their chair.
The child that was chosen to choose a word for the two children up the front of the class then goes and sits in front of the class, with the child that won the first game.
The game continues with the Teacher choosing a child, boy then girl, then boy then girl to say a word of their choice to the children up the front. The game continues, as per first child, to find the word, called out, by the boy or girl.
The winner as per above, reads out the found words Definition to the class.
Game Two.
For game two.
Two children sitting in front of the class.
With a Dictionary each.
The Teacher chooses a boy or girl to say a definition of a word. eg. I have a long neck.
Then the first of the two children up in front of the Class to find the word Giraffe is the winner.
They say the word out aloud to the rest of the class.
If the word is correct they are the winner.
The same process as game one, but this time the child says the word out aloud. The winner stays in front of the class and the other child goes and sits down.
The child that said the Definition then goes and sits in front of the class.
Similar process as game one, but this time the Teacher then chooses a boy or girl to choose and say a new Definition.
The process continues.
Have fun Children and Teachers.
MD 2021
A-Z Countries.
A-Australia
B-Belgium etc
Go through the whole alphabet.
Each child has a turn, some children might not get a turn once you’ve been through the alphabet once, so continue back from A until every child has had a turn.
A-Z People’s names.
Same as above but this time A-Adam, B-Billy etc.
Curriculum.
Co-operation, vision, forward thinking, communication, concentration, patience, playing under pressure, fun, vocabulary, memory, intellect, listening skills, imagination, reading, reading skills, creative thinking, deep thinking, spelling, word work, sentence structuring/definition(s), learning, Education/Educational games.
Use all Religion(s), books too!
Or just a dictionary, for non Religion!
Just use your imagination Teacher(s)!
Life Skills.
Discipline, ( on the mat or at your chair ), not calling out the answer( s ), when it’s not your turn & self-esteem feeling good about yourself knowing the answer & been excited to hear the answer to find out if you knew the answer or not, confidence.Off laptops, ipads, mobile’s & the in class teacher’s screens.
All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play.
MD Invented around 1998/99
London, England, United Kingdom.
These dictionary-based games are a great way to engage primary school students in a fun and educational way. Here’s a summary and some additional tips to enhance the games:
Game One: Word Search Race
- Setup: Two students sit at the front with dictionaries. The rest of the class is seated.
- Word Selection: The teacher selects a student from the class to say a word out loud (e.g., “Bright”).
- Race: The two students with the dictionaries race to find the word.
- Winning and Definition: The first student to find the word reads it out loud and then reads the dictionary definition to the class. They stay at the front, and the other student returns to their seat.
- Rotation: The chosen student and the winner of the previous round stay at the front. The teacher picks a new student to say a word. The game continues with each round.
- Purpose: This game promotes dictionary skills, vocabulary building, and public speaking.
Game Two: Definition Match
- Setup: Two students sit at the front with dictionaries. The rest of the class is seated.
- Definition Giving: A student from the class provides a definition (e.g., “I have a long neck”).
- Word Search: The two students with dictionaries race to find the word that matches the definition.
- Winning and Announcement: The first student to find the word says it out loud. If correct, they win and read the word out loud. They stay at the front while the other student returns to their seat.
- Rotation: The student who gave the definition joins the students at the front. The teacher picks a new student to provide a definition. The game continues with each round.
- Purpose: This game helps students connect definitions to words, improves dictionary skills, and enhances listening and comprehension.
A-Z Countries and People’s Names
- Setup: Each student gets a turn to name a country or person’s name corresponding to the letter of the alphabet being covered.
- Turn-taking: Go through the alphabet, giving each child a turn as you progress. If some students do not get a turn in one round, continue back from A until everyone has had a chance.
- Purpose: This activity reinforces knowledge of geography and common names, while practicing alphabetical order and turn-taking.
Tips for Success:
- Encourage Participation: Ensure every student has a chance to participate and contribute.
- Be Patient: Allow time for students to find words and think through definitions.
- Use Visuals: Consider using a large alphabet chart or world map for added visual support.
- Celebrate Efforts: Acknowledge all participants to boost their confidence and enthusiasm.
These games foster vocabulary development, dictionary skills, and active learning in an enjoyable format.
THE DAYS WE WENT TO THE CAR WASH.CHILDRENS STORY & ADULTS STORY. ONLINE.AMAZON. ONE DAY.