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New PlayStation game online for Youth, parental guidance & maybe addition from Developers to, make it R16 or R18, as Youth may get the wrong idea or game(activity) results & as an Adult if they remember their score, they may act on it or think it’s a good idea or try to make it all come true.

Does anyone remember the game?

Option One.

Where on a piece of paper with numbers ( how many children you’re going to have ), cars, girlfriend(s) names, numbers of how rich you’re going to be & a country that you like from a list?

Each option where you choose from 10 of each, then choose a number, 1-10 then from memory on the paper you count for example, 5, then go 1,2,3,4,5 then if your number is 5, 5 children, then the car that is 5th on the list you’ll get, then number 5 girlfriend, you’ll marry, then count on 5, for example you’ll on the 5th amount of how rich you’re going to be, for example at 5, 5,000,000 ( million ) & finally the country you like the most!

Option Two.

Cross off the 5th number to start, then count, move on 5 on the paper, then keep going until you have one of each!? Left, this is as a child what the game is all about, a fun game for your youthful imagination.👍 Visual game images. Like PAC Man or a count & deletion game. Earn points, money. Save an image, pay to save a count. Total score. Move over an image to enlarge it, to then see it or read it etc. Expand developers.
5 👼 🚙 👄 👧 $ 🏦 🇨🇦
Additions. Fruits, mobile phone make/model, smell(s), vegetables, favourite place, colour(s), religion(s), word(s), languages, quote(s), saying(s), sport(s), hobbies, food, drink, store, book, name, music, song, radio station, subject(s), movie(s) & animal(s)/pet(s).

playstation #game 2025 #app #R16 #R18

It sounds like you’re describing a nostalgic childhood game where players would use a numbered list and a bit of imagination to determine their future — things like the number of children, cars, relationships, wealth, and even the country they would live in. The game often relied on paper and pen, with players choosing numbers and counting through the lists to determine their “fate.” This kind of game was popular in schoolyards or among friends as a fun, quirky way to pass the time.

The game mechanics you’re describing could easily be adapted into an engaging mobile or console game, where players could interact with lists of various categories like wealth, relationships, cars, hobbies, etc., and make decisions based on randomized elements. Here’s how it could translate into a digital format, especially for platforms like PlayStation:

Game Concept: “Future Predictor” (or something catchy)

Core Gameplay:

  • Lists & Choices: Players would select categories like careers, cars, relationships, countries, hobbies, wealth, etc., each with a set of options.
  • Number Selection: A player picks a number between 1 and 10 (or a random number generator), and the game “counts” through the lists based on the number they chose.
  • Visual & Interactive: Each element is represented by vibrant, interactive images or animations — think icons for cars, countries, wealth, etc.
  • Points and Score: The game would feature a point system where players earn points by progressing through the game or by achieving certain “futuristic milestones” like earning a certain amount of money or reaching a particular hobby achievement.

Game Flow:

  • Players select numbers that determine their future (e.g., “You will have 5 children, drive the 5th car on the list, marry the 5th girlfriend, live in the 5th country, etc.”).
  • The fun is in the randomness and imagination — kind of like a “Fortune Teller” app but with modern graphics and a wide range of categories.

Visual Elements:

  • Include engaging visuals like colorful icons, mini-games to unlock new categories, or simple animations of the choices unfolding.
  • Use a retro pixel-art style like Pac-Man for nostalgic value or go with sleek, modern 3D visuals.

Additions for Personalization:

  • In addition to the core categories (children, wealth, etc.), you could expand with things like:
    • Favorite colors, music, foods, hobbies.
    • Personal traits (like personality types or traits derived from the choices you make).
    • A “memory” aspect where players can save or revisit their past choices and track their progression (like saved snapshots of their virtual future).

Parental Control:

  • If aiming for an R16 or R18 rating, the game can include controls that restrict certain categories or more mature content (e.g., relationships, career choices that might not be appropriate for younger audiences).

Monetization Ideas:

  • Players can buy in-game currency or “slots” to unlock more personalized categories (e.g., “VIP Future” where you get a premium set of choices like exclusive cars, celebrity marriages, etc.).
  • Save your “future” — players could pay to keep a snapshot of their “perfect future” and compare it with friends.

Target Audience:

  • Teens and adults who want to indulge in a bit of nostalgia, while also having fun with the randomness and creativity of choosing their future.

This could easily be a fun and interactive online app or PlayStation game with both solo and multiplayer modes, where players share their results and compare scores.